
Kathar Narka
Minmatar Destructive Influence Band of Brothers
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Posted - 2006.11.25 05:40:00 -
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Originally by: Pellaeon DuGalle I too am wondering as to the logic behind the no-skill-training-without-payment. As I see it, there can be 2 reasons why this was implemented, both of which I don't believe to hold water. Analysis is from a CCP-business point of view.
1) Gameplay reasons. If you're not activly playing, then you shouldn't skill up. Its unfair to those who are actually doing stuff.
This arguemnt doesn't work logically because of the inherent nature of EVE skill training. Being time based and click-and-forget means a person who has set a long skill... ~~~ ...2) Financial. You don't pay, you don't play.
Fair enough. Except given CCP is trying to make a profit, its my belief that they can make *more* money by letting people train when they don't subscribe. Keep in mind it costs CCP *nothing* in terms of ongoing monetary costs to let charactors skill train; the servors just happily tick over by themselves.
There are two kinds of people who set long training times and un-subscribe: Those that come back.... ~~~ ...Marketing Before I signed up to EVE, I saw the whole skill training system as a huge brownie point in favor of CCP. Letting people train skills why not subscribed showed me CCP cared more about the community then squeezing the last penny from the game. This is a huge contrast to saw Blizzard or Sony, and gives me faith that CCP will take care of me in the long run, not just in terms of pricing. To change this is to lose this wonderful marketing tool, and us players will lose the ability to point to this feature and tell our friends how wonderfully generous CCP is.
So please Kieron, have a word with somebody. If CCP honestly benifit in the long run, then so be it (and please explain how). But as I see it now, the losses far outweight the gains, and CCP and the player community both suffer.
Though that was a long post...it says most everything I was thinking.
The idea that you are setting a long skill before exp is a sign that you intend to return & pay again when you can, and the new skill is an incentive to come back, b/c your character will remain useful thru time; rather than debating coming back knowing you are now even further from keeping up than before.
Having to leave for a month or more would force the character to begin falling too far behind with all the cool stuff coming in-game, all because a person had some RL responsibilities (overtime, university, family deaths), or temporary financial probs that we all deal with from time to time.
Please, reconsider this change. This game is too good & popular now to have to do something like this to bring that extra dollar, which leaves me wondering why this change is of any benefit at all right now.
On a lighter note, something like this would be more expected if CCP had just been bought out by Sony.  |